Adamancipator Deck
Deck Primer
Adamancipators: These cards provide full combo through various levels of disruption due to their field swarming potential, which you can use for synchro summons. By excavating five cards it is almost guaranteed to excavate one of the 25 rock monsters in the deck, which each allow further field presence or protection from hand-traps, such as "Koa'ki Meiru Guardian". The Adamancipator synchro monsters are incredibly powerful, such as "Adamancipator Risen - Raptite", which acts as all of the main deck Adamancipator tuners, and "Adamancipator Risen - Dragite", which is both capable of returning opponent's threats to the hand and negating key cards.
Koa'ki Meiru: These cards allow you to prevent your opponent's hand traps such as "Nibiru, the Primal Being" which would normally end your turn. "Koa'ki Meiru Supplier" acts as a free body and searches other Koa'ki Meiru monsters which can later be summoned or used for discard.
Naturia: These three extra deck monsters each prevent your opponent from using a key game mechanic, and due to the ability of "The Earth - Hex-Sealed Fusion" allows you to summon "Naturia Exterio" from your extra deck by only controlling one of the synchro monsters. This card essentially wins the game if paired with a card such as "Apollousa, Bow of the Goddess".
Prank-Kids: These cards allow for a one-card double "Raigeki" that also has 3000 ATK and DEF. The abilities of the Prank-Kids monsters allow for free rock monsters if your opponent disrupts the combo, and "Prank-Kids Dodo-Doodle-Doo" can be used to equip onto "Borreload Savage Dragon". The combo is: normal summon any Prank-Kids monster. Link this monster to make a "Prank-Kids Meow-Meow-Mu" and use the ability of the Prank-Kids monster to summon "Prank-Kids Fansies" (if not the one that was first summoned). Use these two monsters to summon "Prank-Kids Dodo-Doodle-Doo" and use it and "Prank-Kids Fansies"' abilities to both add "Prank-Kids Pandemonium" from your deck to your hand and to send and summon a Prank Kids monster so that you have all four different names (one on field, three in GY). Use "Prank-Kids Dodo-Doodle-Doo" to add the last two materials for "Prank-Kids Battle Butler" from your GY to your hand, set "Prank-Kids Pandemonium" and you are done!
Koa'ki Meiru: These cards allow you to prevent your opponent's hand traps such as "Nibiru, the Primal Being" which would normally end your turn. "Koa'ki Meiru Supplier" acts as a free body and searches other Koa'ki Meiru monsters which can later be summoned or used for discard.
Naturia: These three extra deck monsters each prevent your opponent from using a key game mechanic, and due to the ability of "The Earth - Hex-Sealed Fusion" allows you to summon "Naturia Exterio" from your extra deck by only controlling one of the synchro monsters. This card essentially wins the game if paired with a card such as "Apollousa, Bow of the Goddess".
Prank-Kids: These cards allow for a one-card double "Raigeki" that also has 3000 ATK and DEF. The abilities of the Prank-Kids monsters allow for free rock monsters if your opponent disrupts the combo, and "Prank-Kids Dodo-Doodle-Doo" can be used to equip onto "Borreload Savage Dragon". The combo is: normal summon any Prank-Kids monster. Link this monster to make a "Prank-Kids Meow-Meow-Mu" and use the ability of the Prank-Kids monster to summon "Prank-Kids Fansies" (if not the one that was first summoned). Use these two monsters to summon "Prank-Kids Dodo-Doodle-Doo" and use it and "Prank-Kids Fansies"' abilities to both add "Prank-Kids Pandemonium" from your deck to your hand and to send and summon a Prank Kids monster so that you have all four different names (one on field, three in GY). Use "Prank-Kids Dodo-Doodle-Doo" to add the last two materials for "Prank-Kids Battle Butler" from your GY to your hand, set "Prank-Kids Pandemonium" and you are done!
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Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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