aight so
Shaddoll package to ease going second, considering condensing it.
ZW stuff: Gullveig can banish, Valk, milling Banshee to trigger it in the opponent's turn to activate ZW during the opponent's turn. If u already have ZW access, u can mill Balerdroch instead. Chaos Space can search for Valk and return your banished Gullveig's into the ED w/ its second effect to draw a card.
Brave Token stuff: If u open Rite, activate Rite, summon Token, place Journey. Journey eff, search Gryphon, summon it. Normal Nordic, make Gullveig, Gullveig CL1 and Journey CL2 (yes, this chain blocks) search equip, and then resolve Gullveig's effect.
If you open Journey, activate it, search Aquamancer, and pitch it. Feel free to banish Journey for your Gullveig activation (chain blocking it of course) as you can simply bring out the second copy next turn w/ the Rite you'll get off of the Aquamancer in GY.
Aquamancer and Foolish raise consistency so that you're basically playing 7 copies of Rite.
When opening Doll Fusion against an opponent w/ an ED monster, the line ive settled on atm is:
- Activate Fusion, send Winda and Lord, summon Construct into the EMZ
- Construct and Winda's effects, summon Ariel face-down and mill Resh
- Make G-Controller, adding back Fusion
- Lord eff, pitch Fusion, revive Lord
- Resh eff, banish Construct, flip Ariel
- Ariel eff, summon Construct
Now you could send say, Shaddoll Dragon for a s/t pop, or falco for an extra Gullveig mat. As said, I need to rethink the applications of this package.
That should be everything that needs explanation. I realize I havent updated my Tri-Bri list, I intend on reworking eventually.