Set Sea Stealth Attack and Tornado Wall then activate Magellanica. (note: if you draw Forgotten Ruin, it's okay. It's still an "Umi" card but you don't benefit from that card for synchro and xyz summon. Its effect is the same with Sea Stealth Attack but SSA is much better because it protects the backrow against spell/trap destruction cards.)
Set the other monster you drew to activate Penguin Champ's effect in which it summons itself to the field and you have an option to reduce its level. After it was special summon, activate Penguin Champ's effect of flipping the monster you set face-up. (note: If your set monster is Puny Penguin, you have an option to not adjust its level using Magellanica to summon Penguin Brave or adjust its level by 2 to summon White Aura Whale.)
During your opponent's turn, if he/she activates Twin Twister or Lightning Storm, activate SSA's effect to temporarily banish your synchro monster and protect your backrow. You also take no damage from direct attacks because of Tornado Wall. After that, your synchro monster returns to the field during the End Phase of your opponent's turn. You can also use SSA to save your monsters from card effects.
During your 2nd turn, once your synchro monster is on the field, you can attack twice if your synchro monster is WAW or attack once using Penguin Brave. (note: 1) If you draw Penguin Sword and the monster set by your P. Brave's effect was Nopenguin, flip Nopenguin before Penguin Brave attacks so that it would trigger Nopenguins effect that every time a penguin monster activate its effect of returning a card on hand, instead of going to the opponent's hand, it is remove from play. 2) If you draw Glacial Beast Polar Penguin this turn and Penguin Brave which you summon on your first turn set a monster on the field, flip the set monster to synchro summon either WAW or Graydle Dragon.)
The main deck have a lot of protection traps like Solemns, Aegis and Ice Dragon's Prison. (note: if your opponent uses Dragoon, bait him first by using any card effect so that he/she will use its once per turn negation effect then if you have a set Ice Dragon's Prison, activate it to banish 2 of his/her monsters including his/her Dragoon. If he/she is relying on the Predaplant Verte Anaconda to summon Dragoon, just negate its summoning or activation using Solemns.)
Update 10/10/21: To stop your opponent from summoning any OP cards like Dragoon, Zeus or Galaxy-Eyes Dragons, you need to have SSA, Tornado Wall and Magellanica/Forgotten Ruin face-up on the field and summon Barrier Statue of the Torrent. This stops your opponent from special summoning any OP monsters. If you're unlucky and your opponent summoned an OP monster, you can special summon 1 Gameciel, the Sea Turtle Kaiju on your opponent's field by tributing their OP monster.
To lock them out from special summoning any non-WATER attribute monster, normal summon Barrier Statue of the Torrent then tribute the OP monster your opponent have to special summon Gameciel. Every time your opponent attacks using Gameciel, you can use SSA's effect to temporarily banish your Barrier. You're opponent will not attack because of Tornado Wall because even your opponent attacks, you take no battle damage. Gameciel is also good if somehow your opponent uses Jinzo
I removed 2 Guard Penguins and replaced it with 2 Twin Twisters from the side deck in case your opponent uses Skill Drain, Royal Decree and other negate and limiting cards.
I removed 1 Solemn Strike from the main deck and replaced it with 1 Solemn Judgment to negate decks using Imperial Order.
Update 11/06/2021: I replaced 2 Spear Cretin and 1 Morphing Jar #2 with 2 Penguin Sword and 1 Magellanica in the side deck while the two latter cards from the main deck is replaced with 2 Aquaactress continuous spell cards: Aquarium Stage which makes all WATER monsters indestructible by battle, and Aquarium Set which increase the attack of all WATER monsters by 300. Also, either of the 2 Aquaactress spell cards are destroyed, you can special summon 1 Aqua monster from the GY to the field. Lastly, I added to Dark Bribes to the main deck for spell/trap negation.
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