Interesting mix up. The tellar cards seems to actually want to avoid Number xyz while Utopia cards want number cards but they dont impede on each other at all really. I usually end on a board with 4 negates and such.
With the Heroic champion xyz and level ones in deck however, I can add apollousa for a bigger board.
I can also do the skip turn effect of one of these xyz pretty easily and then make the real board on next turn pretty well.
Deck still actually has a grind game with good recovery thanks to new spells.
Of course, this is tellarknight focused version but I may try to make constellar focused deck later.
I play a fun version without handtraps as usual but you can add handtraps if you want.