This is a mainly Go Second build that wants to go First. You make a Firewall And a Tri-Gate Wizard (or a Code Talker) and pass on your first turn.
Powerful.
On your next turn, you should be able to make either an
Accesscode or a
Cyberse Clock Dragon and hit for game.
Most hands should make this board pretty easily, with Clock Wyvern and the
Mathmech monsters being your main starters. opening at least 2 Mathmechs (most often with different names), an extender (
Backup Secretary, Code Talkers,
Gatchiri), and an eXceed will easily make your desired endboard and will be more than enough going second.
When you go second, you have 2 opinions. Either:
- You have extra material on board and link your Tri-Gate and extender to make Spartoi, search Cynet Fusion, and hit with Clock Dragon for 8500
OR
- If you do NOT have extra material, link both into Accesscode and go from there.
Card List and reasoning:
Main deck
Backup Secretary X3 |
One of your main extenders. A free Special. |
Called By the Grave X1 |
Handtrap ruining your day? JUST SAY NO! |
Balancer Lord X1 |
Mixed on this one. An extra normal and level 4, but oftentimes isn't as efficient as other starters. |
Cynet Conflict X3 |
Can search for follow-ups. |
Clock Wyvern X3 |
While it can eat a normal, it gets 2 bodies onto the field for Link plays and Mathmech Shenanigans. Also a level 4 |
Cynet Fusion X1 |
3 Searchers and cleans game. |
Code Generator X2 |
One of the Main Deck Code talkers, it can search extra extension and/or dump a Sigma for after a Nibiru |
Cynet Mining X3 |
Searches all your cards except eXceed and Gatchiri |
Gatchiri @Ignister X3 |
One of your best extenders. Use this at the end of your combos to protect the Firewall. |
Dark Ruler No More X3 |
An opponent has a board? NO. |
Mathmech Addition X3 |
Level 4, Free summon, attack boost if needed. |
Triple Tactics Talents X3 |
Handtrap? YOU DON'T HAVE TO CARE! |
Mathmech Sigma X2 |
An easy starter that's also level 4. |
Cynet Conflict X1 |
Gets searched easily, don't have to have more than this |
Mathmedch Subtraction X3 |
3 extra copies of Addition that lowers opponents' attack. |
|
|
Micro Coder X2 |
Another Link from the hand that can either search Conflict (if you don't want the Tri-gate) or a Mathmech |
|
|
Parallel eXceed X3 |
Your most important extender that can become level 4 |
|
|
Extra Deck
Cyberse Clock Dragon X1 |
Easily cleans games, great going first or second |
Splash Mage X1 |
Start of the link climbing. |
Earth Golem @Ignister X1 |
Just another monster you play to get more out of Cynet Fusion |
Transcode Taker X1 |
The midpoint of the Link Climb |
Primathmech Laplacian X1 |
Handrips going first, tears boards apart going second. |
Tri-Gate Wizard X1 |
Co-Links with Firewall if there is no Conflict can also banish a card |
Accesscode Talker X1 |
Another way to OTK. |
Retrieves your monsters |
|
Clock Spartoi X1 |
Searches Cynet Fusion and can summon. The summon is terrible. |
|
|
Code Talker X1 |
A co-link for Firewall and a name to activate Conflict |
|
|
Code Talker Inverted X1 |
Can Co-Link with Tri-gate. Literally, it's the only purpose of the card. |
|
|
Excode Talker X1 |
Protects Firewall and can block off zones if it matters |
|
|
Firewall Dragon X1 |
Instead of its 2nd effect being broken, now it's the first! |
|
|
Link Devotee and Link Disciple X1 |
Cards are literally made to work with each other. Draws and cycles a card. |
|
|
Side Deck
Ash Blossom X3 |
Slap the hand that dares to touch the Main Deck. |
Skull Meister X3 |
I hate Eldlich |
Avramax X1 |
Great OTK machine |
Topologic Trisbaena X1 |
Did I mention I hate Eldlich? |
Topologic Zeroboros X1 |
The sickest card not being played. |
Lightning Storm X2 |
haha partial board wipe go brrrrrrrrrrrrrrrrrrrrrrrrrrrrr |
Twin Twisters X2 |
PAP-PAP |
Infinite Impermanance X2 |
Say not to monster effects with one simple trick! Altergeist Loves it! "It changed by viability." |