This deck has been one that has been haunting me for weeks, for once I made the discovery that rusty and a way to make utopia kaiser would lead to both a VFD and D/D/D Duo Dawn King Kali Yuga meaning that you could essentially lock your opponent from the game for an entire turn. Naturally I turn to my good friend Dark Warrior to help me out with this, Every card integral to this combo was a mistake, please forgive me for my sins.
The deck consists of a bunch of warrior starters to make Isolde, the main combo pieces, and magical mallet to shuffle back your garnets.
Combo: Make Isolde, then mill 4 equips to fetch armageddon knight from deck, dump plagues to then revive it and make a noodle, bring out a red rose dragon, use red rose and armageddon knight to make power tool and a white rose, use power tool to reveal 3 DDR and add one to your hand, banish armageddon knight and one other warrior, use DDR to get armageddon knight sending the phoenix blade, dump zephyros, use zephyros to bounce DDR to hand, use phoenix blade to banish armageddon and something else again, DDR armageddon again, dump s'monk, use armageddon and zephyros to make dugares, dugares to revive s'monk, s'monk for s'monk, make n'tss with power tool and dugares, use phoenix blade again, s'monk for s'monk, use white rose dragon and n'tss to make utopia double, then use the 3 s'monk to make rusty, rusty to dump a PK setting one RUM, banish PK for other RUM, use double to search double to make kaiser, kaiser to bring out grinder and big eye, and on your opponents turn make VFD and Kali Yuga.