A semi-pure Destiny Hero build built around fusion and link summoning. Your primary goal is to get 2 monsters on turn 1 and then link into Isolde grabbing Honest Neos, then binning Phoenix Blade to bring out Disk Commander and linking again into Anaconda for Fusion Destiny. You can also mix it up with Cross-Sheep, Mask Change, etc.
D-Hero package:
Plasma - Mainly a target for D-Draw, but his ability comes in handy and he's quite easy to summon in this deck.
Malicious - Your staple D-Hero. Enables all your strongest plays.
Celestial - Mainly fodder for D-Draw and Fusion Destiny, but you will be very thankful when you need either of his effects.
Drilldark - A great enabler for link summons.
Drawhand - A reasonable combo with Mask Change. You can chain Mask Change to his summon ability to swap into Dark Law and make your opponent banish a random card. You can also summon him off of Dominance getting merc'd at EOT from Fusion Destiny to get the card draw before your opponent. Lots of tricks with this fella, don't underestimate him.
Disk Commander - A level 1 to retrieve with Isolde and a great target for Cross-Sheep and Dominance.
Dark Angel - A backup level 1 for Isolde with a reasonable ability out of the grave. Pair him with Allure, D-Draw, or Drawhand to retrieve your card immediately.
The rest:
Honest Neos - Your best Isolde target since you don't need to play him to use him and he helps protect Dark Law.
Stratos - We use his S/T clear effect almost as much as his recruit effect in here, surprisingly. Often our best Cross-Sheep target if Disco isn't available.
Shadow Mist - Turns Foolish into a recruit and turns A Hero Lives into a copy of Mask Change. Also pitches to Allure. A fine role-players. It's just too bad it's not a D-Hero.
Spell Striker - An oft-forgotten tech from days passed, this little guy is great as a ROTA target to help build your link summons.
Ash Blossom - Best hand trap.
PSZ - We don't play synchros, but he still fills an important role by putting things back into the deck (*cough* Malicious *cough*) and by enabling an easy link or Plasma.
Spells:
Allure & D-Draw - Our filter. Staple cards and one of the best reasons to run the D-Hero package. Just try not to get your D-Draw Ash'd!
A Hero Lives - Excellent enabler for the deck, grabbing either Stratos for a recruit or Shadow Mist for Mask Change, and then allowing a normal summon follow up into a link.
Fusion Destiny - Our primary Predeplant target.
Pot of Avarice - The deck fills it's GY so fast that I'd be hard-pressed not to include this. One of the more frequent Dark Angel targets.
Mask Change - Insane synergy with the deck. Dark Law is an absurd card and having access to it is one of this decks biggest strengths. Also combos with Cross-Sheep.
Mask Change II - I wanted more Mask Change!
Super Poly - Great Predeplant target and also enables more fusion for us.
Divine Sword - Phoenix Blade - The best Isolde target since you can rebuy it to get a free card! Also our primary enabler for Dystopia. Linking Isolde into Anaconda for Dystopia is a great way to swing board advantage in your favor.
ROTA, Foolish, Reborn, Impert - Staples.
Extra deck:
Dominance - Our primary target for Fusion Destiny. Lets us set up our GY heavily and mess with what our opponent draws, as well as giving us an insane board presence to OTK with after he dies.
Dystopia - A backup Fusion Destiny target and a frequent Super Poly target.
Dangerous - Tertiary fusion target. More of an enabler than a closer.
Dark Law - The GOAT
Divine Wind - Gives us a Mask target for Stratos, and a pretty good card in it's own right.
Anki - Masked Change II target for Malicious and Dark Law, plus a good closer (especially with Honest Neos!)
Fusion Dragon & Mud Dragon - Super Poly enablers.
Borrelsword - OTK machine.
Cerberus - Utility slot, can be whatever you like.
Cross Crusader - Rarely needed, but extremely useful for getting your weaker hands off the ground.
Isolde, Cross-Sheep, Anaconda - Our decks primary link engines.