I believe that the strategy of the deck is fairly simple as happens with most trap decks. Practically the goal is to bring out your two boss monsters,
Dinomorphia Kentregina and
Dinomorphia Resturm, as soon as possible. An easy way to do this is the following:
- Normal summon Dinomorphia Therizia
- Activate Therizia's effect and set from the deck to the field the trap card Dinomorphia Frenzy
- During your opponent's Main Phase you activate Dinomorphia Frenzy to fusion summon Dinomorphia Kentregina (I usually send as materials Dinomorphia Stealthbegia from the Extra Deck and Dinomorphia Diplos from my Main Deck)
- Activate Kentregina's effect to banish Frenzy from the GY and replicate it's effect. The target of this fusion summon is your Dinomorphia Rexsturm
At this point of the game you have halved your LP twice meaning that thanks to Rexsturm's effect your opponent's monsters with an ATK value of 2000 or more points cannot activate their effects. However it's almost a given that you will be given the chance to lower your LP even more, making Rexsturm even more deadly.
Overally a pretty intersting deck with a unique type of gameplay, that in my opinion should see more play competitevely (if this already happens please forgive me).