This deck has a lot of moving parts, But ill going to get into the nitty and gritty, so be prepared. The Invoked and Shaddoll part of the deck is to primarily help to go first, with Winda and Mechaba. Dragma are your main damage dealers and Extra Deck destroyers. Since they destroy your OWN deck, N'tss and Shadoll Fusions are a no-brainer. There are some weird choices in this, so hang tight. The main boss monster(s) of the deck are Construct, Cardinal of Dogma Tetradragmatton, and Fleur-De-Lis, the Knight of Dragma, just to get that out of the way.
The Dragma part is the main part of the Deck. It gets rid of both yours and your opponents Extra Deck. Seems Great for a Go first deck, but as you will see, they're better at going second. Be forewarned, as both of their searchers (Ecclesia and Disciple from Nadir) lock you out of Extra Deck, so make sure to keep that in mind. Your smaller monster for the deck is Ecclesia, the searcher, and Adin, the summoner. Both of them share an effect stem, "Cannot be destroyed by battle with a monster that was Special Summoned from the Extra Deck. You can only use each of the following effects of (this monsters name) once per turn.
- If a monster that was Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand.
- (insert individual effects here.)"
Ecclesia has 1500 Atk and Def. She can add any Dragma card to the hand, at the cost of locking you out of your Extra Deck for the rest of the turn. This can help Swarming the field with her and Adin, and they're both Level 4, so If you open with both of them in your hand, you can make a Rank 4, like
Abyss Dweller. Adin has 1000 and Def, and can Special Summon a Dragma from the deck when he's destroyed. This can also obviously help, as it can get their larger monsters out, like Maximus and Fleur-De-Lis. Now, let's get to their larger monsters.
First, is Maximus Dragma. He has 1500 Atk and a PHAT 3000 Def. It can special summon itself by banishing a Fusion, Synchro, Xyz, or Link monster in your GY. We haven't seen it yet, but they do have some options to dump these. though you Can summon this with Adin, so that's a plus. It's other effect has both players dump 2 cards WITH DIFFERENT NAMES from Extra Deck. This also locks you out of the Extra Deck, and your opponent gets to chose, that's not an issue. you get to dump an N'tss AND an Apkallone. Though a combo I'll get into in the Shaddoll part, this can allow you to banish the cards your opponent just dumped.
Then, there's Cardinal of Dogma Tetradragmatton. it's a 3200 Atk and Def behemoth that must be special summoned by banishing 4 Fusion, Synchro, Xyz, and/OR Link monsters, with no other ways to summon it, not even from the GY. and when it attacks one of your opponents Special summoned monsters, it destroys all of their Attack Position Monsters then burns for 800 for each Fusion, Synchro, Xyz, or Link monsters. While this has no protection whatsoever, that's a good tradeoff for being able to get rid of ALL YOUR OPPONENTS ATTACK POSITION MONSTERS. The burn on this is just icing on the cake.
Finally, there's Fleur-De-Lis, the Knight of Dragma. He can special summon itself from the hand if a monster Special Summoned from the Extra Deck is on either player's field. The wording on this is important. the others effects can be negated, while this cannot, unless they use a Solem or something. The other effect on this guy is that when any Dragma declares an attack, you can have all of them permanently gain 500 Atk (both of these are hard OPTs). This helps to Beat those Virgin Adamacipators into shape. getting Tetradragmatton to 3700 Atk is super deadly.
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Now, it's Finally Time for the Spell/Traps. There's a Normal spell, Field Spell, and 2 Traps. you waited 6 paragraphs for this, so let's just jump into it. Disciple from Nadir is a Normal Spell that reads, "Send 1 monster from your Extra Deck to the GY, then add 1 "Dragma" monster or 1 [NAME REDACTED] from your Deck or GY to your hand with ATK less than or equal to the sent monster's. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Disciple of the Nadir" per turn." This helps to get your combo pieces for obvious reasons, but there are no monsters in the Extra deck that surpass 3200 Atk, so
Tetradragmatton can't be searched.
Now, the field spell,
Dogmatic Nation Dragma. it reads, "Neither player can target "Dragma" monsters you control with the effects of monsters that were Special Summoned from the Extra Deck. You can only use the following effects of "Dogmatic Nation Dragma" once per turn.
- After damage calculation, if your "Dragma" monster battled an opponent's monster: You can destroy that opponent's monster.
- If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can make each player send 1 monster from their Extra Deck to the GY."
This is the protection that the Dragma need, but it isn't necessary. They can get rid of the threats before they threaten them. but you can crash your Dragma into a monster, and destroy it.
Next, the traps. Let's start off with Dragma Encounter. It allows you to special summon a Dragma from your hand. But it can also add a Dragma from your GY to your hand OR special summon it. that or effect is for Tetradragmatton, as it can't be special summoned from the Grave. How does it help? Hmm, it recovers during opponents turn so that's a plus. But it's a trap, so...
Finally, we get to Dragma Punishment. It says, "Target 1 face-up monster your opponent controls; send 1 monster from your Extra Deck to the GY with an equal or higher ATK, and if you do, destroy the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Dragma Punishment" per turn." Do I need to say why you need to run it? Anything under or equal 2500 is getting destroyed AND another pop thanks to N'tss having 2500.
<!--more-->Next is the Invoked part of the deck. Like I said before, this is to help the deck with its main weakness, going second (Like Mekk-Knights.) Just running 2 of Aleister,
Invocation, and
Magical Meltdown is enough, but I recommend adding
The Book of Law to the mix for 2 reasons.
- It can cycle through Invoked on a Quick-Play. When Mechaba is done with his effect, put out a Raidjin.
- It works on BOTH PLAYERS INVOKED MONSTERS. With invoked being so rampant, having this can turn your opponents Mechaba to your own Prgatrio.
Now onto the Shaddolls. Beast for a draw, Dragon for dem Eldliches, Winda to set your Dragon, then there's Ariel. Remember when I said you could banish the cards you sent with Maximus? This is how. send Ariel by the effect of Apkalone, then banish 3 cards from their GY. This can hurt Eldlich, OR thanks to punishment, you can get rid of a Hal combo by banishing their Jet and Hal. Pretty good, huh?
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Now, why don't I have a Side Deck? Because I don't know what to put in there. Please tell me what to put in there to make this deck even better! Thanks for reading this essay. I'll try to make something like this every day. Hopefully Next day, Mathmech, my favourite archetype!