This is a profile deck of the funniest version of Fluffal I've ever used. Although the End Board is often not cool for your opponent to face, what I find interesting are mainly the use of
several generic engines that have some synergy with the Fluffal deck such as
Illusion of Chaos and
Magicians' Souls and especially
Destiny HERO package to make
Destiny HERO - Dangerous and I'm using
Proxy F Magician to have more ways to Fusion Summon.
I made these other deck profiles that explain how the deck works and are very useful for playing Fluffal correctly because this is not a linear deck and each starting hand changes the way you build plays:
https://ygoprodeck.com/fluffal-fusion-format-may22/
https://ygoprodeck.com/fluffal-may22-format/
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Combo details:
- During your combo, think about
which peaces you need right now and which ones you can leave and add later. So many times you will use
Foolish Burial Goods to send
Toy Vendor and add the
Fluffal Bear that will set you to
Toy Vendor from the deck which is a very good move
depending on your cards in hand especially if you have
Magicians' Souls,
Eldlich the Golden Lord or some other good discard for the GY like
Fluffal Wings or
Edge Imp Chain.
- Bahamut Shark you will always use as a material link so if you made it without having Link Monsters before you put it in the Extra Monster Zone so you don't create conflicts when you special summon the field.
- It's common for you to take hand traps/interactions or
when you can't access Edge Imp Scythe at all you do
Dharc the Dark Charmer, Gloomy just to
force the opponent not to destroy it because if you don't you
add Scythe to the hand and Fusion Summon on his turn.
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Details about the engines used:
Magicians' Souls sends Spells/Traps as a cost to GY so if you have 2
Toy Vendor on the field it doesn't matter if the opponent denies DRAW 2 because you will still have
2 Toy Vendor search which will most likely be
Fluffal Penguin and
Fluffal Dolphin. The only detail of this engine is that you only use the
Illusion of Chaos effect when you
have already done the searches and now you will activate Toy Vendor eff of draw so that the
top of the deck does not change.
Destiny Hero - Dangerous package with
Destiny HERO - Denier and
Destiny HERO - Malicious = RANK-6
Beatrice, Lady of the Eternal to send
Toy Vendor and Add
Fluffal Dolphin without wasting your Normal Summon and has easy Link Climb to make
Cross-Sheep move for example. You do this combo by opening only
one of the HERO "Bricks" and Frightfur Patchwork.
This engine can also be useful for you to
send Edge Imp Scythe to the GY if you haven't had access to the card yet and
add it back to the hand with
Fluffal Octopus. It also helps you to play after taking
Droll & Lock Bird when solving the
Frightfur Patchwork effect because you do
Destiny HERO - Dangerous and basically you
have 3 more Special Summons for the field which allows you to Link Climb to
Accesscode Talker or even make the
Proxy F Magician that allows you to Fusion Summon your Frightfur monsters to give OTK if you bring the
Cruel Whale for example.
Proxy F Magician = Fusion Summon plays, he's not as bad in this deck as at first although you
need to have the Fusion Materials on the field because you have cards like
Edge Imp Sabres and
Fluffal Sheep that make it
easy for you to setup for Fusion Summon. And it's Fire attribute which gives you another pop for Accesscode Talker.
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Examples of Test Hands:
Here I've copied some moves I've made with the deck by playing matches in the Dueling Book so you can get an idea of how to make the deck engine spin and build boards. So it's basically me repeating the same steps I did in the match and even demonstrating the gamestate of the opponent's field in one of the replays so that the move makes sense.
https://www.duelingbook.com/replay?id=813757-39587859
Example 1 versus PUNK Therion
https://www.duelingbook.com/replay?id=813757-39589406
Example 2 versus Despia Predaplant
https://www.duelingbook.com/replay?id=813757-39590690
Example 3 - Two examples of Full Combo from the deck I made, in one of them I played Beatrice send Scythe to GY to add to the hand. And you can see the luck factor present in the random draws of the deck because it's not always guaranteed to pass with the interaction of Scythe + Penguin on the opponent's turn if your draws are redundant.
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A very
important Ruling with
Cruel Whale is about the
atk boost because if you
successfully resolve the Boost effect and then the opponent negates the effects of the Fusion monster you targeted and increased ATK that monster will
continue with the Boost ATK until end of turn. So a common situation in which this happens is you use the
Cruel Whale trigger effect when Fusion Summoned and the opponent tries to negate it with
Infinite Impermanence or
Effect Veiler for example and in
chain link 3 you use Cruel Whale to increase its ATK to 3900 and when the chain link resolves the Cruel Whale will be with the effects negated but will continue with the ATK Boost. So call a judge if your opponent thinks the ATK goes back to the original of the Fusion monster because I know this ruling ATK modifiers and that's the difference in many cases between losing and winning.
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