Fury Of the Barain Spirit(Featuring Onomats)
This deck is a updated Version of the first deck I've posted here with the new Barian Support. I will be posting/writing about the other version of this deck using Shark/Fish support later.
Main Win Condition: Bring out two monsters to summon utopia double then use it's effect to bring out THE KAISER; potentially bringing out 3 Xyz Number Monsters from the Extra Deck. There are a lot more plays that can stem from this but this is the bare bones Plans for what this deck is gonna do. I will break why each cards are in the deck and what they do here.
The Monsters: We're running an Onomat(The Dododos, Dadadas, etc) engine in this deck due to them being able to spam themselves out onto the field for Rank 4 plays with Utopia double and Xyz that need 3 materials like Number 104. With their searching spell card they are good at what they need to do. ZS - Ascended Sage plays really well in this deck since it's a free special summon on an empty field and it searches our Rank-up-Magic limited Barian force when used to summon a utopia monster. Utopic Astral Hope is alright in this deck since it's also a special summon but it's only when you have an Xyz Monster(s) o the field. It also has a searching effect but the discard cost makes it situational. Astra Kuribo is just a free special summon as well as providing protection to our Xyz monsters when used as material, shame that protection goes away when we use our Rank-up-Magic on said monster; Pretty good overall. Ash-Blossum is just a good handtrap so :3
The Spells: Onomatopickup and Onomatoparia are our searching spells to add our Onomats to our hand. Prime Discard targets for Onomatopaira are Utopic Onomatopoeia(can be revived with Zybababancho Gagagacoat) and Dodododwarf and Gogogoglove(can revived itself). Ascension of the Seven Emperors is the new support that came out recently, it searches out our Rank-up-Magics and Barian Spell/Trap cards as well as setting up Barian Chaos Draw for our next draw phase; Really nice card to have in this deck. ZEXAL Construction is another spell searcher that can add, ZS - Ascended Sage, Zexal Contruction, and any NORMAL(can't search Rank-up-Magic Quick Chaos unfortunately) Rank up magic spell card; although instead of discarding for cost you need to send a card from your hand back to your deck, good targets for this are Double or Nothing, Rank-up-Magic the Seventh one and Barian's Chaos Draw.
For our Rank-up-Magics we are running two Limited Barian's Force and Urgent Chaos; these are just the generally best choice for this deck. Limited Barain force is pretty flexible with being able to turn any Rank 4 in our deck into a Number C106 for a field negate. Urgent Chaos lets us dodge targeted effect by ranking up our Xyz Monster, Rank-up on our opponent's turn, rank-up during the battle phase to get an extra attack in, and it's our rank-up-magic that can rank-up Number 107 into Number C107 since Limited Barain force can only work on Rank 4 monsters. Rank-up-magic the Seventh One and Barian Chaos Draw allow us to cheat any Number C10x out from the extra deck, we can do this semi consistently with Ascension of the Seven Emperors; you only really want one of each of these to not have Bricky Hands.
Memories of Hope is an interesting card, it can potentially allow for a lot of Draws when our board is created(With the bare bones plan for this deck involving at least 3 Number Xyz Monsters hitting the Field, we can get even more Number Monsters depending on our starting hand) but you'll only get the maximin benefit after achiving our end board so you'll end up not using the card until the end of your turn. Potentially it can end up being a useless card if you cannot bring out any Xyz Monsters but the reward of being able to draw more cards is also pretty good. It's good enough at 2.
Double or Nothing is needed for Utopia Double effect, you can also go for an OTK if you want with Utopia since it is in the deck. Called by The Grave helps with dealing with handtraps. Zexal Feild allows us to attach one of our Xyz monsters from the Extra Deck to our Xyz monster, use this to attach a monster to THE KAISER to allow it to summon 3 Number monsters from the Extra Deck.
The Trap: Eternity of the Seven Emperors is our only trap in this deck, it allows us to add a negate to our board which isn't half bad. It's a shame that we can only search it with Ascension of the Seven Emperors.
Extra Deck: Our extra deck consist of only Number Xyz Monsters and Number C monsters.
Utopia: Used to activate ZS Utopic Zage's Search if you can't summon Utopia double. Use Rank-up-Magic Limited Barain's Force to turn it into Number C106 for a field negate. You can also go for an OTK by going into this card with Utopia double.
Utopia Double: used to go into THE KAISER or Utopia
THE KAISER: Use this to cheat out our Number Monsters. Know that you can't special summon after using this effect as well as damage you deal being halfed for the rest of this turn.
Number 101/C101: Pretty good removal and the Chaos Number has a decent Floating effect.
Number 104/C104: You want Number C104 since it's one of this decks few disruptions on your opponents turn. Really good card if you can bring it out.
Number 105/C105: Number 105 is a pretty fun card overall if you crash into a big card. Number C105 has some targeted Destruction with some burn damage effect. Both just ok cards.
Number 106/C106: Easy to make cards that can be a plan B for this deck if you can't bring out THE KAISER
Number 107/C107: Number 107's effect only will be meant to deal with Battle Traps/effects so it end up being situational. Number C107 is a feild Negate as well as being the one of the Biggest Beaters in the Deck. You cheat these card out with THE KAISER and The Seventh One.
Barian Hope: Can be a pretty big beater but it's copying effect usually requires a bit of set up to work. Really wish we got a re-train for this card that can use the effects of Card's attached to itself. Neat Card tho.
Side Deck: The 4 Xyz monsters were considered for this deck but they have problems; You cannot bring out Number 102 normally so you need to bring it out with Kaiser and if you rank it up into Number C102 then you can only use it's effect once. Number 102 /C102 are very situational since most deck don't modify their attacks and this deck doesn't have a way to change the opponents monster's attack. Then was have spell/trap removal with Feather Duster and Twin Twisters.
I hope you the person reading this can have some fun with this deck. It's not that great but that's alright. Just go have some fun with some freinds. Good Night fellow duelists.