A somewhat consistent FTK deck that can generate major advantage along the way. On a good hand(Crystal Beacon + Crystal Bond) you can easily go +7-9, and you can even recover from much less good hands and go +6-7 if you get good luck with the Adamancipators. This deck is obviously far from viable, and would need major improvements to be considered even slightly so. Firstly, it doesn't really have a way to get past handtraps, and even though it can get a lot of advantage, almost every card in the deck NEEDS to be there, so finding room for handtraps while still staying consistent will take a better duelist than I. Secondly, there is a bit of luck involved, especially with the Adamancipators. It's not
too important on a good hand, but if you open with just Pegasus, you better pray for some good luck. Thirdly, I don't really know how to make a good side deck, so you'll have to do that yourself. Also, this card is technically TCG legal, but Zenith isn't out in the TCG. All you need to make it OCG legal it to take out the second Saryuja, I recommend replacing it with Link Spider.
On a side note, do NOT do what I did in the first clip and use Raptite's effect to summon a monster and then summon Saryuja. Instead, use your Zenith's ability and special summon a CB from the deck while adding a Rainbow Dragon to your hand. This allows you to thin two more cards from your deck before you summon saryuja, not to mention you'll be shuffling some bricks in your hand to the bottom of the deck, making it easier for Raptite to pull a monster from the top 5 cards of your deck.