Of course, you ht your opponent, then try to summon Claive and Excalibur (and maybe search Chance along the way) so you can otk your opponent.
The main rank 4 enablers are Thousand Blades and Morning Star, so if you try to make your own heroic deck, keep in mind that you need quite a few heroics for Blades.
The real important thing is all of the cards that I
don't run.
Isolde, Two Tales of the Noble Knights
The reasons that you would want to run isolde, is that it can summon a Thousand Blades from deck which, of course, is a good payoff.
The issue with Isolde is that you actually need to make it before you can use it.
What I mean is that, the only cards that you would actually
want to use for Isolde would be non-level 4 warriors, because making a rank 4, even if it isn't the otk, has more payoff than Isolde.
The reason for this is that if Isolde summons Blades, then you would need to have 3 heroics in hand to discard for Blades, otherwise you aren't getting any actual payoff from making the Isolde in the first place.
One could argue that you only need 2 discards since technically that would leave you with 3 lvl 4s and Isolde herself, but the only thing that gives you over the same play in a deck that doesn't run Isolde, would be a unicorn, which
also needs a discard, albeit a generic discard, leaving you in essentially the same vice.
Wether you have 2 heroics or 3 in hand with the Isolde play, the issue is that more often than not, heroics are free lvl 4 extenders, and you wouldn't need to use material on the Isolde anyways.
Assuming that you are in a situation where you have 2 or 3 dead heroics in hand, AND you need to get 2 Isolde material on field, that would leave you with 2 cards in hand to actually be hts or board breakers. In most match-ups, that isn't enough to win, unless it's specifically the one(s) you need, and running Isolde (which would need 4+ brick equip spells, mind you) wouldn't be able to rescue you.
Heroic Challenger - Clasp Sword
Fun fact for all of the 2 (max) people reading this: one of the many, MANY, reasons that I've detached myself from the rest of the "heroic community" (one other player and his abusive friend) is over disputes of the usefulness of clasp sword, many of which "ended" with me getting muted after getting insulted and yelled at for about an hour because I managed to realize that Clasp has no actual place in a heroic deck.
But all of my deep hatred of them aside, I can certainly understand why a new player with no heroics experience would believe that Clasp is useful, although I must admit I don't understand the staunch defense of it.
The reason that I despise Clasp so much, is that it just plain isn't worth making. The reason you would play clasp is so that you could add another lvl 4 heroic extender after summoning it w/ Blades (one of 2 ways to trigger Clasp, the other being Ambush Soldier), However all that leaves you with is (assuming you have nothing unrelated) is Blades, Clasp, and a lvl 4, but if you didn't run/summon Clasp, then you would be left with Blades and whatever lvl 4 you would summon off of blades.
At first glance, this seems to prove that Clasp truly does have a use. After all, it gives you another body, and since this is a rank 4 spam deck, Clasp would
also be a lvl 4...
...right?
It isn't. It's lvl 1.
Not to mention the fact that using Blades's effect locks you into heroics for the rest of the turn, so you can't even use it for link material.
Now, if any Extra-pilled fellow such as I were to explain this one of the filthy Clasp-pilled lot, I can assure you they would respond with "Clasp doesn't add a lvl 4, it adds Knuckle, then you summon Knuckle from hand with its own effect, so you can make Jarn and summon a lvl 4 from your gy."
(Side note: Knuckle will usually be classified as another lvl 4 extender, but in this case you wouldn't use its 2nd effect and it would stay lvl 1)
However, as my brothers have already figured out, the difference between using Clasp that way and not using it at all, is that using it gives you a spent Jarn.
Filthy Claspians would argue that that is better than not running it, which while technically being true, is overlooking a few things.
First and foremost, Clasp is a HARD GARNET. This means that if you draw it, it is entirely
useless. And before someone can get a chance to say it, no, being a discard for Blades is
not a use.
Secondly, Jarn's protection won't matter that late, since most always anyone would just use anything that pops would just quickfire it on the summon of Blades, so you wouldn't be able to summon anything at all. And keep in mind that, even the people who would die on Clasp's hill would agree that Blades is the only reasonable way to trigger Clasp anyways.
Forbidden Droplet
You literally just can't afford to discard a bunch of stuff, I don't really know how to elaborate at all.
Now that I've gone through all of the things that I get lambasted for not running, I'd like to take this time to explain some of my "spicier," as some would say, deck-building choices.
Denko Sekka & Bujinki Ahashima
Yes, I know that Sekka is a thunder monster and not a warrior, just hear me out here.
If you win game 1 against a backrow heavy deck, then a Sekka backed by your 15/17 hts is usually just a free win.
Some of you may be wondering why I've paired Ahashima with Sekka, and that's because Ahashima is what you use Sekka for turn 3.
Sekka herself may not be a warrior, but she's still a lvl 4 monster, so if you summon a lvl 4 warrior on turn 3 and make Ahashima with that and Sekka, you can still make Claive assuming you have another lvl 4 warrior in your hand.
And before you ask, yes, this IS Ahashima's only use, but the ED is really open in heroic decks.
Extra Sword
I'll admit, Extra isn't important.
At all.
The reason that I run it is because it's the 2nd best thing to summon off of Blades after Morning Star, and given the fact that Morning Star is a 3 of with 4 searchers, I would like to have some back-up. If you would like to, you can absolutely replace Extra with anything else (unless it's one of the things I said to not play, as my word is next to law).
Have fun