The general idea of the deck is to use the archtypes field spell Ignister A.I land, which allows you to special summon an ignister of each attribute for free so long as you dont have any monsters in the main monster zone. This allows you to link up, use the effect again, and so on to generate the link 6 arrival ignister from only 2 cards!
Additionally, the other cards will allow for strategies such as using Cyberse Quantum Dragon, Cyberse Magician and Crusadia Avramax to create a field that cannot be targeted with card effects or battle due to the looping restrictions. This means that your opponent has to use kaiju effects or non-targeting removal to tackle the board you create!
Heres the bread and butter combo to create Arrival Ignister and Quantum Dragon opening up with Pikari and Achichi. From step 17 onwards you have a lot of options available depending on the opponents board, or what additional cards you have in hand to generate more resources on the field:
1: NS Pikari to search for Ignister A.I Land (If already in hand, search for A.I Reborn to extend)
2: Link Summon into Lingruiboh
3: Activate Ignister A.I Land
4:Activate Lands effect to SS Achichi
5: Active Achichis effect to search for Doyon
6: Link up into Cyberse Wicckid
7: Lands effect to SS Doyon at one of Wicckids arrows
8: Doyons effect to add Pikari to hand from GY
8: Banish Achichi to add Bururu to hand via Wicckids effect
9: Link up into Transcode Talker
10: Lands effect to SS Pikari anywhere but below Talkers down arrow (Because he was NS only this turn, and lands effect only restricts SS from land!)
11: Transcode Talkers Effect to SS Wicckid
13: Link all 3 into Dark Templar
14: Lands effect to SS Bururu to one of Templars Arrows
15: Templars effect to SS Doyon and Pikari
16: Synchro Summon Quantum Dragon using Bururu and Doyon
17: SS Doyon via Bururus effect
18: Link Summon Splash Mage with Doyon and Pikari
19: SS Pikari via Splash Mage
20: Link Pikari, Splash Mage and Dark Templar into your Link 6, 3k boss monster!