Trying new things in hero, this current list is the most consistent list i have seen. Impossible to brick, except drawing the 1 of increase, and most of the time the hands are playable.
9 tech spots for the meta, i like this number bc it gives you a good chance to open 1 and sometimes 2, in hero you want 4 engine cards cause that is how you play through hand traps and push for game going second.
Feel free to play super poly instead of imperm or triple tactics, i dont like super poly bc i dont like giving up the extra deck slots , but you can cut the link 3 , 1 dark law, esquirdio, and bakooska and get alot of targets.
I dont play the evil heros just bc i feel hero can otk fine without it and it doesnt help the decks weeknesses with the cost of two main deck bricks.
2 poly in main deck is great, mainly for when you get impermed on vyon or to just extend. Also solid soilder and poly in hand with any normal summon hero is a good combo and can play around imperm. You can normal solid then if they imperm you can poly with the normal summon hero in hand then chain block sunriser into solid revive. Nice way to bait out imperms if you can.
Bakooska is for when you have no lines in ur hand except two lvl 4s , can still be pretty strong, and in certian match ups you wanna just make bakooska.