Hi, Grayewick the Fusionist here, it's been a long time since I last uploaded a deck list and that's because I've been in a bit of a hiatus from Yu-Gi-Oh, considering how stale the meta is with all the Sky Striker overhype due to YCS Hartford, but regardless I'm back with a new list that I've been testing as soon as I caught wind that they've received a new wave of support, Naturias.
"Why play this deck?"
Well, the top decks nowadays are consisted of decks that are reliant on mostly Spell effects to get their stuff started because that's just the nature of Fusion decks (and it kinda hurts me that I'm forming a strategy against them, but I digress), also considering all the Brave and Therions stuff still floating all over the place and the Sky Striker bandwagon still kinda hot until now, so here we go. ALSO, I love how Naturias negate anything your opponent does without needing to be activated, their negations just happen, it's so funny.
The Main Deck:
Monsters
• The Naturias - These are the monsters that you need the most since, you know... it's a Naturia deck.
Naturia Hydrangea - Searchable 1 of, free body on board for Synchro/Link climbing.
Naturia Horneedle - A Special Summon negation at a cost of Tributing another face-up Naturia monster.
Naturia Camellia - One of the new Naturia monsters, it sends a Naturia card from your Deck to your GY upon Normal or Special Summon (most likely Naturia Sacred Tree), it also substitutes the Tributing cost of your Naturia monsters with sending the top 2 cards of your Deck to the GY instead, and allows you to Special Summon ANY "Naturia" monster from your GY if your opponent Normal or Special Summons a monster without targeting.
Naturia Marron - This is one of the cards that I don't see people play with the newer cards that much, but I like it because it's like a 4th and 5th copy of Camellia, except it's just for monsters. It also helps you recycle your one of Naturia monsters, except Naturia Ladybug (for the purposes of which I'll discuss later), but in order to maximize this card's use, you'd also need Naturia Spring Breeze.
Naturia Rosewhip - This is a card that I don't really know how to feel about. It's a good floodgate, limiting your opponent into being able to use only 1 Spell/Trap per turn, but that's really it. Also, Naturia Beast and Naturia Barkion already can fulfill that role already, so I don't know. I might cut this in future testings. It's good for turn 3+, but it doesn't help me set up going first or second.
Naturia Cosmobeet - A searchable extender, I've decided to play only 1 of this for that reason. It's a low Level Tuner, I suppose, but that's really all it has going for it.
Naturia Sunflower - Mandatory 1 of. Naturia Beast covers Spells, Naturia Barkion covers Traps, this and Naturia Camellia covers all monster effect activations of your opponent, which is not hard to set up with Naturia Sacred Tree.
Naturia Ladybug - This card is crazy. This is basically a Level Eater for Naturias whenever you Synchro Summon a Naturia monster. It's great for both Synchro and Link climbing.
Naturia Molcricket - The other new Naturia support. It's a half Rescue Rabbit going 1st, unless you get Gamma-d, and full going 2nd. It also Special Summons itself if your opponent summons a monster from the Extra Deck, or if you summon a Naturia monster from your Extra Deck (it doesn't have to be a Synchro Monster). Great for both setting up and follow up.
• The Vernalizers (EARTH Fairies) - The complementary search engine for your Deck. They actually work great with Naturia, it sucks that they xenolock you into EARTHs though but hey, I guess you can't have everything. Their effects are:
Qardan the Great Sage - NOT a Vernalizer nor a Naturia card, originally part of Ishizu's EARTH Fairies (at least I think so). This is a searchable one of, and is most likely your preferred Normal Summon, since it allows you to set a Naturia Sacred Tree from your hand or GY which can be activated immediately, after sending it there to search a "Naturia" card from your Deck, except a copy of itself. It also lets you protect your Naturia Sacred Tree from destruction until the end of the next turn if it's sent to the GY.
Vernalizer Fairy of Seedlings and Haze - The new Vernalizer card, that is a searcher for EARTH Fairies. This is how you get Qardan the Great Sage, after searching it with Hills and Blooms. I only play 2, originally I played 3 but I figured I can manage with less copies.
Spells
• One for One - Great one of for searching either Naturia Molcricket or Naturia Ladybug. • Foolish Burial Goods - For Naturia Sacred Tree. • Foolish Burial - Great for decks that need help establishing GY set up. • Monster Reborn - This originally wasn't here, but I figured to add it because it's a sacky one of extender. • Pot of Prosperity - Search power, I'm actually a bit iffy about this one too but, better have it than not. Feel free to cut this if you don't like it btw. • Called by the Grave - Defense. • Naturia Spring Breeze - The third new Naturia support. A Quick-Play Spell that allows you to either Special Summon a Naturia monster from your hand or GY (which includes any of the Synchros or Exterio), or either Synchro Summon or Fusion Summon during your opponent's turn. My only Fusion target here is Naturia Exterio, because Naturia Gaiastrio only protects from cards and effects that targets EXACTLY 1 CARD, and requires you to have a card in hand to negate its activation, so yeah.
Trap, without an "s", because I only play 1.
• Naturia Sacred Tree - You wanna send this card to the GY as soon as possible, because it's the omni-searcher for the Deck. It also has an effect that lets you set up during your opponent's turn with negates and interruptions by Tributing either a Plant or Insect-type Level 4 or lower Naturia monster to summon another one with the other Type from the Deck. 2 is fine, in case you draw one.
The Extra Deck:
• Naturia Exterio - The secret boss of the Deck. This deck can actually play 2 of this, which is funny. It's a Fusion of both Naturia Beast and Naturia Barkion, that negates a the activation of an opponent's Spell/Trap by banishing 1 card from your GY then milling 1 off the top of your Deck, which is not only a better version of both but also makes sense thematically. Also, this is why I'm siding 3 Waking the Dragons at my Side Deck lol. • Virtual World Kyubi - Shenshen - It's a walking Macro Cosmos that doesn't hurt you because you mostly pay cost by either milling your Deck or banishing from your GY. Also, it's a generic Level 9 that can come back for later purposes. • Naturia Leodrake - Oh man, I just wish you were better. The only relevant thing about it is that it's a second Level 9 (not even generic btw) and a Naturia monster by name. Naturias really need a new Synchro boss monster because Leodrake is just not enough by modern day standards. • Crystal Wing Synchro Dragon - I'm not gonna lie, I never really see this coming up that much. I'm actually considering cutting this because I'm not playing Baronne De Fleur anyway. I mean, it's a neat monster negate with a combat effect, I suppose. • Psy-Framelord Omega - I mean, if you can make it, might as well, am I right? If Vernalizers didn't xenolock you into EARTHs, this would've been great with XX-Saber Gottoms and Cloudcastle for either Phantom Fortress Enterblathnir or the other Rank 9 that I chose to play instead. • Naturia Landoise - Landoise... is not that bad. It's just not great. It's good enough to be a one of, since it can cover your opponent's monster effect activations at a cost of sending 1 Spell card from your hand to the GY. • Naturia Barkion - It's the third boss monster, kinda, of the Naturia. It covers your opponent's Trap card activations at a cost of banishing 2 cards from your GY. • Naturia Beast - Probably the most well-known Naturia monster (aside from Bamboo Shoot and Pineapple) for actually good reasons. It's a semi-generic Level 5 Synchro Monster, which isn't hard to make, and if my memory serves me right I think it got errata'd, but regardless, it covers your opponent's Spell card activations at a cost of milling the top 2 cards of your Deck. • Sacred Tree Beast, Hyperyton - My Rank 9 of choice, since I can't play the hand loop version. It's an Invoked Mechaba but it detaches instead of discarding a corresponding material with the same card type in response to the activation of a card or effect to negate its activation. Plus, it's an EARTH monster. • Mekk-Knight Crusadia Avramax - After a pretty short deliberation, I've decided to go with the ol' reliable Avramax as my Link 4 of choice, withBorrelsword Dragonas the close second, andAccesscode Talkeras the initial choice for the following reasons: Borrelsword doesn't have targeting protection but can provide massive damage, and Accesscode doesn't have any protection at all and will only get 2 pops at most with its effect. If I want to have a beat stick, I might as well get one that also protects itself. • Aussa the Earth Charmer, Immovable - Probably unironically your best Link monster, if you really bricked that hard. • I:P Masquerena - I mean, I'm playing Avramax. Can't have one without the other. At this point I'm really struggling not to use both of them in any of my decks. They're just so good together, and I can't pass up the opportunity.
I haven't really had any fun outside of non-Fusion decks in a while, and I just love decks that shit on Sky Strikers. It's just a good time. I still think that Naturias could use a new Synchro boss monster though. Since Naturias don't restrict you into anything I think I'll go test this deck more, probably to see if it could work with my Fusion decks since the only thing that xenolocks me into anything are the Vernalizers or if I could run it at 42+ cards instead and still be just as consistent or even more, possibly. Overall, I'm satisfied with this deck so far and I'm glad to see Naturia get love after all these years. As per usual, if you have any questions or thoughts, feel free to express them down in the comments and I'll respond to them as soon as I possibly can.
Edit: I've edited the list since I didn't notice that Vernalizer Fairy of Seedlings and Haze are not appearing. I also made some slight list adjustments relative to what ratios I'm playing currently, but it doesn't change the philosophy of the list.
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