Nephthys is a deck that emerged from a proposal that exists in a few archetypes in the game, which is to
take a very old card from the game as a base and make an entire deck to support this monster. Here this monster is the
Sacred Phoenix of Nephthys which is so old that I remember using this card over 12 years ago. Other decks that work with this theme are: Dinosaur structure deck that plays around the
Babycerasaurus card and the
Thunder Dragon deck that was made to support the iconic early game card.
The Nephthys deck works on the
basis of Ritual Summon mechanics and has good Ritual monsters which already makes it a decent deck since when it comes to Ritual Summon if the deck cannot
generate an advantage while Ritual Summoning it practically becomes unplayable but this is not the case with Nephthys. This archetype preserves some characteristics found on the
Sacred Phoenix of Nephthys card mainly the fact that they
work by destroying your cards to use their effects and also
have effects when they are destroyed. The biggest problem with the Nephthys deck is that they copied the Sacred Phoenix of Nephthys part of
activating their effects on the GY only on their next Standby Phase which makes them slow cards for Yugioh! Modern. However, we are talking about the use of this deck in NR format and here the Nephthys deck is not that slow, even having a competitive attachment.
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Nephthys Gameplay Details:
The main idea of the deck is to make the following combo:
- Use
Manju or
Disciple of Nephthys eff to add the missing combo piece to the hand either
Devotee of Nephthys which can be added with both cards or Ritual Spell
Rebirth of Nephthys which can be added by Manju.
- Having the Ritual spell and monster you
Ritual Summon Devotee of Nephthys. Then use Devotee eff and special
Disciple of Nephthys straight from the deck. (If you already control Disciple and used effect on turn you can bring it to
Sacred Phoenix of Nephthys or
Matriarch of Nephthys from Deck)
- Disciple is the
ROTA of both Monster and Spell/Trap. In this case the monster you add is the
Matriarch of Nephthys (Follow Up) but it depends on the rest of your hand.
- Use Disciple and Devotee to
LINK-2 Nephthys, the Sacred Preserver and eff to Add
Sacred Phoenix of Nephthys (single target possible) from Deck and Ritual Spell
Rebirth of Nephthys from GY.
- Using
Devotee of Nephthys eff destroys
Sacred Phoenix of Nephthys in Hand to Special itself and the Sacred Phoenix
already comes into circulation on returning from GY in the Standby Phase of your next turn
destroying all the backrow on the field.
If you use
Devotee of Nephthys itself to Ritual Summon Devotee you
get an additional pop from the Ritual Spell
Rebirth of Nephthys so always
try to capitalize on that play by Ritual Summoning and surprising your opponent by
destroying their cards without targeting.
One way to take advantage of
Sacred Phoenix of Nephthys is with SPELL
Last Hope of Nephthys destroying it and an opponent's card.
If you have
2 Sacred Phoenix of Nephthys in the GY that were destroyed and you are in your Standby Phase, what happens will be that
both of them return to the field with their mandatory effects and activate their mandatory effect to destroy the spells/traps on the field as well.
In this NR format build, arriving at the
Devotee of Nephthys Ritual Summon is the main move to be made, so even if you don't come with your hand aligned, always seek to access the missing pieces like Devotee and the Ritual Spell Rebirth of Nephthys as soon.
Cool that you
destroying the Paleozoic Traps in your HAND to use the
Disciple of Nephthys effect per example
doesn't generate you any downside because they come back from the GY
allowing RANK-2 plays.
Matriarch of Nephthys allows accessing
RANK-2 moves very easily so it is common in the grind game to use
Disciple of Nephthys to add Matriarch to be your Normal Summon. And you can use
Disciple to destroy the Matriarch if you have it in hand and the Matriarch goes back to the field in the next Standby Phase and
gives Disciple Reborn if it's in the GY.
The
LINK-2 Nephthys, the Sacred Preserver is like a
Preparation of Rites in the sense that it
can give you a Plus 1 if you have a Ritual Spell in your GY which most of the time you do it you will. And his effect of
destroying a "Nephthys" and bringing a different name instead is very useful to
Loop the
Sacred Phoenix of Nephthys during SP to clear Backrow.
Torrential Tribute triggers eff from your Nephthys monsters so losing your board is no problem because your cards have
floating effects in the Standby Phase.
Interaction with
Geonator Transverser is also very cool because if you gave SS from
Matriarch of Nephthys in the Standby Phase by its own effect and gave Reborn from
Devotee of Nephthys from GY and made
Geonator Transverser you can use Devotee eff in GY to get
back on Geonator's arrow and that way you can exchange the control of monsters.
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Disregard the Side Deck, they are just examples of cards to test in the deck.