This main aim of this deck is to use the Tearlaments and Danger!s to send all of your Orcusts to the GY while gaining advantage off of their effects. Due to the fact that the Tears and Danger!s are DARK monsters, you can freely use them while spamming out Orcust plays. As with all Orcust strategies, the main game plan is to Link into Galatea, and act from there.
The Tears can also be used for their fusion effects, fusing with a Danger! or Orcust to make Mudragon, or fusing with another Tear to make Kitkallos (who can be used to mill yourself more to go into more Orcust plays). After your first fusion summon, hitting another Tear can go into Dragostapelia which is a free negate.
Ratios that can be changed are: Wand, Crescendo, and Return.