The star of the show is the field spell Pacifis, the Phantasm City. it triggering to make a beefy token if your opponent activates *anything* and **mandatory** searching on normal or special summon of a normal monster (which tokens are) can get you1 search each on your turn and your opponent's turn, provided you don't already control a token. Paired up with the Legendary Fisherman support card Sea Stealth Attack, you can protect your spell/traps by remove your own token when you opponent activates an effect. Since the field spell activates on a new chain, both conditions for its activation 1. your opponent activates an effect and 2. you not controling a token *when it is able to activate.* That is why I also run Spiritual Water Art - Aoi as well as getting hand information and disruption. But being able to search archetypal cards is nothing to *what* the cards are you're searching. Both Phantasm Spiral Battle and Phantasm Spiral Power are the best search targets in a more controlling type of build. From-hand targeted destructions with Battleare still nice, and effect negation/attack lowering of power is arguably better. I like to think of it as a searchable Effect Veiler that can be used at any point of the turn, on either player's turn, includimg the damage step because of the stat point modulation. The equip spells are good ways to turbo out the 2900/2900 big chungus from almost everywhere as well as providing nice piercing, burn damage, or more discard against your opponent. This build is very enemic and made to be a budget Master Duel list. Includes to beef it up are a playset of Fossil Dig to search Megalosmasher X, the card Heat Wave to lock both of you (but mainly your opponent) from summoning effect monsters, and Card of Demise to dig further for your key cards of the field spell and either Sea Stealth Attack or a normal summon.