If you want to test out the Labrynth as god intended, this build might be for you. Explanation:
The Boss Monster of the deck, her ability to prevent your opponent responding to the Trap Activation can be clutch in some cases, but its her ability to reset traps and pop cards that clean up the way for victory. The one weakness of the card is its 2900 attack, which means opponent can easily clear it with a common attack value of 3000.
Its a chonker that set another trap from deck when another trap is activated, tutoring for sliver bullet is epic, and it even protects itself.
You run one because you need to beat towers with more than 3000 attack.
Stratos, 3x. Do keep in mind it can only use one effect per turn, so sometime you might want to hold off the search for a random draw or vice versa.
Sets a Labrynth spell/trap from deck, and for most cases, its functionally the same to acts as a tutor for Welcome Labrynth and Labrynth Labyrinth. The ability to return to hand/field is powerful, since you can immediately send them to set the cards.
It makes some hands crazy, and some hands terrible. Do keep in mind you need to control a Labrynth monster, but the ability to activate Welcome Labrynth and traps set by other Labrynth accelerates your gameplan to leave your opponent in the dust.
The field spell of the deck, its turn Welcome Labrynth into a pop, and reborns fiends on normal trap activations. The destruction effects is powerful, but the reborn effect turns Archfiend Glitch and Fiend Grieving into summons from deck and triggering Arianna or resummoning Lady is also quite powerful. I originally ran 1x, but the I found always having a copy on field is very good.
Like the Scarlet Sanguine for Eldlich, this card summons monsters from deck, and resets itself after you clear the fields with your traps effects. Its good, and although I originally ran 2x, I run 3x, in combination with the furnitures, to activate one every turn and drawing it natively means I can seach the field spell or CuClock to summon monsters from deck.
Basically a Labrynth cards, but isn't to trigger the reborn effect of Labrynth Labyrinth. It feels like a win more card, so I just set if off with Lady to seal in the deal.
Ohhhhhhhhh, send it, discards it, link it off. Its good, maybe the traps count are a little low, but try shuffling your deck with any cards that interact with the deck, and roll the dice. It helps you not die to feather duster. Cheers. Even the stacking is good.
Sends Back Jack and any Labrynth cards to grave, the D.D Crow like effect is more of bonus really.
Generically powerful, run 2-3 copies at will.
The cards I like to set with Lady of Labrynth, maybe I should run more torrential, but its its really personal taste.
Outs monsters really, and help break boards.
You dont really need the extra deck, so feel free to use the pot of your choice. I go with Extravagance because the furnitures need the extra draws to discard with.