Main Deck Monster - 14
3x Rescue Cat
Main and best Starter of the deck. Since the send to GY is cost, if it get's ashed, you can Gamma the ash.
Be aware of the errata! Most cheaper Rescue Cat Cards are pre-errata and don't state, that the effects of the summoned monsters are negated.
3x Tri-Brigade Fraktall
Searchable with Tenki. Also your Starter. 1900 ATK is also nice sometimes.
3x Tri-Brigade Kitt
Cat Target & extender. It's great to keep a Kitt in Hand for a follow-up next turn or to discard off Twin Twister or Forbidden Droplet in your opponents turn.
3x Tri-Brigade Nervall
Extender & Searcher. Don't burn through them! Only use them, if you're able to use the search effect!
2x Tri-Brigade Kerass
Cat Target and can sometimes unbrick your hand. SS him and discard Kitt or Nervall, and you're good to go. I usually don't really want to have him in my starting hand but rather search him of Nervall. That's why only 2. If you would play Pot of Desires, then I would put him to 3.
Hand Traps - 14 + Driver
Always adapt to the current meta. You have so many space for them...
2x D.D. Crow
If you hit the correct card, it can be really strong. Sometimes it's just nice to have an additional Winged Beast in your GY. Sometimes it comes up, that you have Hraesvelgr, the Desperate Doom Eagle on the field and the opponent has 2 monsters in GY. So D.D. Crow enables the 4800 ATK of Doom Eagle.
Since it's searchable of Tri-Brigade Shuraig the Ominous Omen, you can also put it to 1.
3x Ash Blossom
Still the most versatile hand trap.
3x Ghost Belle
Hits all the current meta decks quite good, especially in a mirror match. So I started to main deck it.
3x PSY-Frame Gamma + 1x Driver
All your starters can be protected by gamma (Cat, Fraktall, Tenki).
Sometimes you can hit a badly timed Artifact Lancea.
Sometimes you can protect a crucial Revolt, when you don't have any monsters on field and it get's ghost belle'd. Just keep in mind, with gamma & driver on the field, you're only able to summon a max link 3, if you don't have a correctly summoned Ferrijit in your GY.
With cards like Ferrijit, Bearbrumm, Double Dragon Lord, Forbidden Droplet & Twin Twister, you have enough usage for dead cards like driver or offline gamma's.
3x Infinite Impermanence
It's really strong in the mirror match. It can't get Gamma'd. Can be beneficial to turn off Floodgates for a turn like Summon Limit.
For Budget Players: 1:1 replacement would be Effect Veiler. But I would rather recommend playing something like Pot of Desires at 3.
Spell Cards - 7
3x Fire Formation - Tenki
Searcher for Fraktall. Bait for Ash. Can be later used for Forbidden Droplet or Double Dragon Lord.
2x Forbidden Droplet
The only money card i'm running since I pulled it from the display.
Great going 1st and 2nd. Just set it going 1st and use a dead Apollousa, Tenki or any card that's currently resolving (like Revolt).
Going 2nd, obviously shut down the opponents main threats. If you discard a Nervall or Kitt, you're starting your play at the same moment. That's why I love this card in this deck.
For Budget Players: 1:1 replacement is Dark Ruler No More. But it's only usable going 2nd. I would recommend also playing Monster Reborn & Foolish Burial as a extender & starter. Or just use more Hand Traps. After all, why not.
1x Harpie's Feather Duster
I like main decking it, since there are a lot of Subterror and Altergeist players around. Oh and it's your only out to Mystic Mine...
1x Called by the Grave
Main defence against hand traps. Please come back to 3 :(
Traps - 4 (+ 3 Imperm)
Infinite Impermanence is already described in the hand trap section.
3x Tri-Brigade Revolt
The reason, why Tri-Brigade is currently Tier 1. Summons a 3k body with a untarget banish, and is a search, and can recover some banished ressources. Busted.
A lot of people run it at 2 since you're able to search it. But I don't mind drawing into this card. If I already have Revolt in my hand, I can playout my turn differently and don't have to rely on Bearbrumm.
1x Imperial Order
Stops more from the opponent that from yourself. Stops so many strong board-breaking staples. Decks like Sky Striker can give up the duel right away.
Extra Deck
I don't own Divine Arsenal AA-ZEUS - Sky Thunder. If I would, I would definitely look for a way, to play him. He's just so stupidly strong.
3x Tri-Brigade Shuraig the Ominous Omen
Main Beater. Untarget Banish. Searcher if in GY. Just an all around good card. Play it at least at 2. I only play it at 3 because I have the extra deck space for it.
2x Tri-Brigade Rugal the Silver Sheller
Probably the weirdest choice to play at 2. But I actually really like playing him, when I realize it's going to be a grind match. He + Shuraig enables a untarget banish in the opponents main phase. And I play him at 2 because sometimes you need to go into him with a bad start hand in order to link away Ferijit or Bearbrumm. And I have the extra deck space for it.
2x Tri-Brigade Ferrijit the Barren Blossom
He's really important when you play cat, since you always go into him after the cat summons. That's why I like him at 2. Important: if you correctly linked summoned him of cat's summons, you're able to summon him of revolt to give you an additional draw!
1x Tri-Brigade Bearbrumm the Rampant Rampager
Revolt searcher. That's it. And that's why I only play him at 1. I played him a long time on 2, but I almost never go into him more than once. The second effect comes up sometimes, if I know the opponent doesn't have an interruption and I want to fully commit to my 1st turn board.
1x Topologic Zeroboros
This should be Accesscode Talker if I had one. This slot is just for a good finisher. Zeroboros can get really big the longer the duel goes and can also wipe the field, if you manage to summon a monster in a link area he points to and then go for game in the turn after.
The reason why I budget-picked him over the classic Accesscode replacement Borrelsword Dragon is, that Zeroboros only needs 2+ monster like Accesscode (Tri-Brigade + banish 3 --> Zeroboros), while Borrelsword needs 3+ monsters...
1x Apollousa, Bow of the Goddess
Your main going 1st end monster. Usually with 3 negates (2400 ATK) + a set revolt.
1x Hraesvelgr, the Desperate Doom Eagle
Super strong against Drytron, since you can spell speed 2 shuffle back a card from gy.
Can get really beefy, if the opponent doesn't have a monster in GY to finish.
But usually, I'm using him to go into Zeroboros.
1x Ancient Warriors Oath - Double Dragon Lords
Cheap and amazing disruptor. For his effect, you also can use Tenki on the field, or Kitt / Nerval in Hand to extend any play.
1x PSY-Framelord Lambda
The classic card if you main deck PSY-Frame Gamma and have some extra space in your extra deck. Can be anything you want... I just like to go into it, if I have already monsters on the board but a live Gamma in my hand.
1x Salamangreat Almiraj
Unbricker of your hand. If you don't have any starters in your hand, but a Kit or a Nervall, you can send them to the GY to start from there.
1x PSY-Framelord Omega
It comes up quite often, that you can Gamma in your own turn. So a target for that is important.
Side Deck
Nothing special here. Just adjust to the meta. The following Side Deck is built to hit Drytron, Mirror Match (Tri-Brigade), Sky Striker, Virtual World and over all Backrow Heavy Decks, since a lot of Rogue Decks are quite Trap Heavy.
2x Alpha, the Master of Beasts & 1x Dinowrestler Pankratops
Your going 2nd cards. I don't like to main deck any of them.
3x Artifact Lancea
Strong in the Mirror Match. Strong against VW. Can also stop Invoked.
3x Droll & Lock Bird
A must against Drytron, your worst matchup. Maybe catch some Dragon Link variants... But mainly in the side against Drytron. Can also hit Meltdown or Nadir Servant in a Invoked Dogmatika.
3x Twin Twister
Strong against any backrow heavy decks. Force an early Revolt in the mirror match.
2x Anti-Spell Fragrance
Hits almost any deck when you can go 1st. If you're going second, it can still be strong against Sky Striker & Drytron.
1x Red Reboot
I hate Altergeist. And a lot of Rogue Variants of any deck is running a lot of staple traps. And Solemn Strike is arguably the strongest trap card.