The new Simorgh support is finally in Master Duel, which means it's time for big bird beatdown!
For the unaware, Simorgh is the *other* Normal-Summon-spam bird archetype, but is actually more fair and fun to play in my opinion, since it also utilizes Special Summons in addition to Normals and Tributes. The idea is to Normal Summon the small birds, proc their effects as well as the field spell to get more birds out, and link climb to Simorgh, Bird of Sovereignty with the small birds’ revival effects. From there, we can bring out either the Barrier Statue of the Stormwinds or omni-negater Mist Valley Apex Avian. Alternatively, we can Tribute Summon into the Simorgh, Bird of Ancestry or Raiza the Mega Monarch to break boards.
Monsters
3x Simorgh, Bird of Bringing - This bird lets us search any Simorgh card (except itself) upon its Normal Summon, which is fantastic. If we have another bird in hand and don't have either the field spell or Simorgh Onslaught, I recommend grabbing one of those two. It also has the aforementioned self-revival effect.
3x Simorgh, Bird of Perfection - This is the man right here. This chad is what makes it all possible. When a Winged Beast is Normal Summoned or Special Summoned, Perfection lets us immediately Normal Summon a Simorgh monster from our hard, including itself. When Perfection is summoned, we can send a Simorgh monster to the grave as a cost (so it can't be negated) to get a Simorgh spell from the Deck. The cost is important, as we can send a self-reviving bird to the GY to immediately bring it out. We can also send Darkness if it's not already in the GY.
2x Simorgh, Bird of Beginning - This bird allows us to Normal Summon an additional Simorgh monster when it's Normal Summoned. A little lackluster, but it does have a valuable self-revival effect which will allow us to link climb or Tribute Summon. Note that its first effect will miss timing if summoned via Perfection.
2x Simorgh, Bird of Calamity - This bird lets us send one Simorgh card from the Deck to the GY. Use it to send Simorgh of Darkness or another small bird that can revive itself. Calamity itself can also self-revive.
2x Simorgh, Lord of the Storm - The first of our big beatsticks, Lord of the Storm cannot be targeted by Spells or Traps. It can also bounce any of our opponent's cards when a Spell or Trap is activated, at the cost of a Simorgh monster. Remember the small birds that can revive themselves? Use those.
2x Simorgh of Darkness - Fantastic beatstick that can bring itself out for free from the GY when we Tribute Summon any monster. Plenty of ways to get it there as mentioned before. It also has a very valuable Spell/Trap negate, at the cost of a Simorgh monster.
1x Simorgh, Bird of Protection - Since the small Simorghs only revive themselves if the S/T zone is empty, Protection is a great bird that can bounce a S/T card when Normal Summoned. We can include more copies if needed.
1x Dark Simorgh - The classic Simorgh card. It's a walking floodgate that prevents our opponent from setting cards. Pairs great with Anti-Spell Fragrance if you're running that.
1x Simorgh, Bird of Ancestry - Another great beatstick with a simple effect: when it's Tribute Summoned, we can bounce up to 2 of our opponent's cards. This is a better going-second bird than Lord of the Storm, but you can adjust the ratios of them as you see fit.
1x Harpie's Pet Dragon - Fearsome Fire Blast - The Harpies' newest support also helps out Simorgh as well! A pretty good extender that can Special Summon itself if a Simorgh is on the field. Upon being sent to the GY, it can send a small Simorgh to the GY too. Do note that it's a Dragon, not a Winged Beast.
1x Barrier Statue of the Stormwinds - I don't think this card needs any introduction. Just note that it does lock us out of the Dark-attribute Simorghs, but we can still Normal Summon them.
1x Mist Valley Apex Avian - Apex Avian being a Wind Winged Beast is a blessing for this deck. We can bring it out via Sovereignty or Tribute Summoning, and it's a non-one-per-turn omni-negate at the cost of returning any Mist Valley card to the hand, including itself.
2x Gadarla, the Mystery Dust Kaiju - Since we play Barrier Statue of the Stormwinds, we run Gadarla over Gameciel to play under the Statue's restrictions. However, with Gadarla having 2700 attack, it can beat over Sovereignty easily.
2x Ash Blossom & Joyous Spring - You can add a third forehead girl if you want.
Spells
3x Elborz, the Sacred Lands of Simorgh - An amazing field spell that has two extremely important functions. The first allows us to reveal a Level 5 or higher Wind Winged Beast monster, and for the rest of the turn, the Tribute cost of all Winged Beasts is decreased by 1. The second effect allows us to immediately Normal Summon a Winged Beast monster, which will allow us to extend our combos further.
2x Simorgh Onslaught - Great searcher card that lets us discard 1 Winged Beast to add both 1 Wind-attribute and 1 Dark-attribute Simorgh to our hand. As with Perfection, I recommend discarding either Darkness or a small bird. Also, we only run 2 copies because of its tendency to brick occasionally.
1x Simorgh Repulsion - At this point, I should note that the mini Simorghs can only bring themselves back from the GY only if our opponent controls nothing in their backrow. A non-issue if we go first, but if we go second, Simorgh Repulsion lets us bounce all cards in their backrow at the cost of discarding a Winged Beast. It also has a lesser-used secondary effect like Onslaught, which allows us to decrease the level of a Winged Beast monster in our hand by 1. It's only really applicable to Dark Simorgh and Apex Avian though, and most likely we're going to be Special Summoning them anyway.
2x Pot of Extravagance - Our Extra Deck is fodder for the Pot, with the exception of Bird of Sovereignty (obviously) and Harpie Conductor. Everything else isn't really needed.
2x Called by the Grave - We need as many of our searchers to go off as possible.
1x Harpie's Feather Duster - All-around excellent card to wipe our opponent's backrow, while also allowing our mini Simorghs to activate their GY effects.
Traps
3x Harpie's Feather Storm - Probably the most broken card in the entire game, Harpie's Feather Storm turns off all of our opponent's activated monster effects for the entire turn if we control a Wind Winged Beast. It's ridiculously powerful in Harpie decks and fantastic in Simorghs. This can win us the game if we manage to draw into it. Feather Storm also has a secondary effect to search Harpie's Feather Duster from the Deck or GY upon its destruction, which is, again, really helpful for our birdies.
2x Trap Trick - Our sole Feather Storm searcher since we aren't running Hysteric Sign. We only run 2 of these because Feather Storm is literally the only other Trap card we play. Also, note that after we activate one Trap Trick, the other one becomes a brick, so you can run 1 copy instead if you wish.
Extra Deck (I'll only go over the important monsters)
Simorgh, Bird of Sovereignty - The grandmaster himself. During every End Phase, we can summon any Winged Beast we want as long as the levels are less than or equal to the number of unused S&T zones. This means we can go into a floodgate (Barrier Statue), an omni-negate (Apex Avian), or even just a big beatstick. Sovereignty (and any Winged Beast he points to) also cannot be targeted with card effects. He also has a Simorgh-exclusive effect that grants him battle protection by destroying 1 other Simorgh card instead, including the field spell. Sovereignty is currently banned in the TCG and limited to 1 in Master Duel, so we try to keep him alive for as long as possible. It's not the end of the world if we don't though.
Harpie Conductor - When the mini Simorghs come back from the GY, we are locked into Winged Beasts only for the rest of the turn. If that happens, we can fall back onto Harpie Conductor. Any Link-2 will do, really, but Harpie Conductor has the benefit of being the same Type and Attribute as the Simorghs.
Tri-Brigade Ferrijit the Barren Blossom - Drew into a bunch of small Simorghs and can't get enough of them onto the field? Ferrijit can help us easily by Special Summoning any Level 4 or Lower Winged Beast from our hand.
I:P Masquerena - If we aren't locked into Winged Beasts yet, I:P Masquerena is helpful and provides valuable protection for Sovereignty. When summoned by Masquerena, Sovereignty cannot be destroyed by card effects or battle (if another Simorgh is on the field).
Notes
- Basic Link Climb - Normal Summon 2 small Simorghs (Normal Summon and use Beginning's effect, Perfection's effect, or Elborz's effect; if you have Perfection and another small bird, summon the other small bird first). Link into I:P Masquerena or Harpie Conductor, then activate a small Simorgh's GY effect to bring itself back. Finally, Link into Sovereignty.
- Elborz - Both Simorgh of Darkness and Dark Simorgh are not Wind monsters. They cannot be used to proc Elborz's effect of lowering Tribute cost, so don't accidentally activate Elborz and realize too late that you are locked into the second effect.
- Simorgh, Bird of Ancestry - If Simorgh of Darkness is in the GY, you can get around negaters like Apollousa since Ancestry will be chainblocked by Darkness! This is because Ancestry's effect (and Raiza's too) is mandatory.
- Other options? A few other options are listed in the side deck. Harpie Dancer will let you bounce one of your other Winged Beasts and then allow you to Normal Summon one from your hand. She synergizes well with Elborz's first effect, and will potentially allow you to bounce a small bird for a big one. Kujakujaku will allow you to recur card advantage if using it as tribute fodder. Divine Wind of Mist Valley can grant another negate for Apex Avian, but will take up your field zone, so be sure to only activate it after doing all Elborz plays. Anti-Spell Fragrance is a classic pairing with Dark Simorgh and will prevent your opponent from using Spells and Traps at all as long as both floodgates are on the field.
Thank you for making it this far and hope you've enjoyed my Simorgh guide!