This is a hero build I have been working on, It can currently go first or second, if you go first turbo dark law and some other big monster. If going second you should just try to OTK wtih sunrise or trinity. The core is the 29 cards. The last 11 you can use, even the ROTA isn't essential because opening too many searchers is defienantly a brick. Make the last 11 cards anything that will help you against what you play or up the engine if you are having problems with it. Stratos at 3 and e call at three are both bricks does not help you. Stratos at 2 and e call at 2 have been perfect for me but you could also stratos 1 e call 3, or 3 stratos 1 e call. E call is fine to draw multiple off but multiple stratos is a brick. No solid soilder because imperm or veiler solid kills any plays unless you hard drew the fusion destiny. 1 shadow mist because opening one is terrible, the only downside is if you get called by the grave or dd crowed on shadow mist you definently lose out on a searchable mask change. In this case either run the second mist or play the shining instead of cross sheep to get back the shadow mist. The cross sheep in extra deck is for when you resolve gamma on your turn so you can get something out of the driver and gamma. As well as put gamma and driver into the grave so other gammas drawn are live if you happen to lose your board. Also chalice is a irl replacement for imperm, i dont like veiler because it is dead turn 1, and turn 1 chalice is basically imperm and turn 2 chalice is great to slap on problem monsters and then just attack over it with honest neos or trinity. Feel free to comment with suggestions and question!!!! EDIT : ALSO EVIL HERO ENGINE i do not have but if you do just either cut fusion destiny engine and use evil hero engine which i do not recomend, i would either try to cut some engine cards and add it in or play less hand traps and add it in, maybe cut gamma and cross sheep to add them in, and fill in the blanks.