After probably way too long, I'm updating my first I've ever posted, Spellbook Dogmatika.
The strategy is still basically the same: Spellbook of Fate + Dogmatika Punishment, but it's just more optimized and runs way better.
PS: The deck is not Meta. There are a thousand of better Dogmatika builds, that are Meta contenders, this is not.
Cuts:
Dark Magician of Chaos(1 to 0) - I was using it as a Magicians' Souls target, but as the comments said, it's not worth it. Also, I was drawing it way more than needed.
Spellbook of Power(2 to 0) - It was just too situation to ever use it. And it was the card I was mostly siding anyways.
The Grand Spellbook Tower(1 to 0) - I just don't know why I was even running this card, it was just souls target, which we have better ones.
Spellbook of Eternity(2 to 1) - In the past, I thought I needed 2 for consistency, but I know now that you will mostly just copy the effect of it with Spellbook of Master, which is way more important.
Spellbook of Wisdom(1 to 0) - The card is still on the decklist, but it's totally optional. It can make you brick, or it can be clutch, it depends too much.
Dinowrestler Pankratops - The deck was losing a lot to other control decks in game 1, so I just had to add something to stop at least 1 of the set cards.
Side Deck Changes: Those changes are not as important, since it's not your main form of dealing with the opponent, but it's still relevant. I'm not gonna point all of them, since like I said, you can just change whatever you want on it.
Forbidden Droplet - Kinda weird to use this, but it was being very clutch when needed. Can also send materials to activate Spellbook of Fate, which happens more than it looks time.
Rivalry of Warlords - By itself, this card CAN kill decks. Like I said, can. That's why it's on side deck. Neither of the decks on this build care about it, since most of them are Spellcasters and you can just play around it.
Nibiru, the Primal Being - Kaboom? Any tier 3 or lower combo deck dies to this, no reason to not play if you're in game 2 or if you know your opponent deck, you can even main it.
Some Side Notes:
Comments also gave some tips about using 3 Secret Village of Spellcasters, but when I played it, I was just drawing it with no Spellcasters, which is a brick. So I think 2 are ok, but now with searching Magicians' Souls, I'm not that certain anymore.
Also from the comments, user @kissbandit suggested some cards, between those were:
Witchcrafter Golem Aruru - Good card, but I always have protection with Spellbook of Wisdom, which I'm already considering cutting.
Chaos Sorcerer - Interesting pick, but not playable, the Dogmatika engine already uses all, if not most, of Dark attribute monsters for El Shaddoll Winda summon, which means his summon would clash with that engine.
Quintet Magician + Magicalized Fusion - You put it as trolling, but I tested it seriously. It's not that bad. If you're using Predaplant Verte Anaconda, that's even easier to summon. Now saying all of that, you are using Main and Extra Deck spaces, which can brick, so it's not that consistent.
This is becoming comments suggestions by now, but as user @Yugituber said, you can use Invoked engine on it, but you can be careful about your Normal Summons. Other than that, it works just fine, as seen on the user @toe build-https://ygoprodeck.com/invoked-spell-book/
Brave Engine - That's one I'm temped to, but I will not be using it. It can improve the deck a lot, but it can also hurt the deck. In a way, it's optional to the user.
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