Hi everyone this deck is made with the release of Photon Hypernova set. I won't talk much about the old tearlaments cards so we will jump straight to the Kashtria in the decks...
Kashtria Part
1. Kashtria Unicorn - a good starter to hammer the extra deck and a primary searcher for the Kashtira Papiyas
2. Kashtria Fenrir - by default he was meant for utility but now SERVES a bigger purpose, he will help you search any of the Kashtria monsters in the deck (aim for Kashtria Tearlaments for fusion start or aim for Riseheart for XYZ start)
3. Tearlaments Kashtria - her name alone is treated as a Tearlaments card, with that Chaetcaros can search for her, Reinoheart can dump her, Kaleidoheart also can do the same. She's the new starter for Tearlaments and easiest to summon due to banish either 1 Kashtria card or Tearlaments cards then select whose top 3 of the deck to mill and should she be sent to GY, she'll mill another 2 on top of yours
4. Kashtria Riseheart - Alright this guy alone is a double edged sword on so many levels in this deck, should you activate his effect first, you can no longer fusion that turn but if you sequence it correctly, you can use him + any Kashtria to make Shangrila which is HARD to be destroyed and will acts as a starter to bring out Arisheart
5. Prime Planet Paraisos - without a doubt this card is Kashtria version of Ruined Realm Perleino BUT for every different attribute u gain 100 atk and IT'S NOT BOUND to your side of the field but BOTH you and your opponent. With Shangrila on the field expect to destroy 1 card each time you banish a card. You can use it to search any kashtria to start the madness
6. Kashtira Papiyas - this magic spell is a recycler for your Kashtria cards that is banished by Ariseheart. Not only it serves as a free summon of a different attribute, it acts as a permanent material for ariseheart effect spam
7. Kashtria Shangri-la - This is not the boss but just an Ant Queen, pouring her army to the field at every standby phase both you and your opponent. The biggest catch is it's indestructability as long as it has a material or as long as its effect is not negated.
8. Kashtria Ariseheart - by the time this guy is out, the whole field is swarmed with both tearlaments and Kashtria monsters, nothing goes to the GY anymore, it's just instant banish after banish with Shangri-la locking parts of the field for every banish once per turn
Tearlaments
1. Tearlaments Perlegia - This will act as a permanent fusion plant for you as long as you can cycle 1 Aqua monster to the GY each time by the effect of your own Tearlaments or opponents card effects
Based on playtesting, you can takeout Winda & Shadoll Beast and replace them with another Shangri-la or Lulucaros with Kashtria Big Bang in the main deck to maximize the damage of these enemies clad in red can do with your fusions