The main goal of this Deck is to use 1 or 2 card combos to help get you into Master Flare Hyperion and do Halqifibrax shenanigans. Here are some guides with the specific cards.
The Agent of Mystery - Earth and Master/Majesty Hyperion alongside random card:
- Normal Summon Earth, search Neptune.
- Link Earth into Almiraj
- Discard Neptune to revive Earth
- Use Almiraj and Earth to summon Halq, use Halq effect to summon Plaguespreader Zombie
- Summon Master/Majesty by banishing Neptune in grave, search Sanctuary in the Sky
- Use Plague and your Hyperion to go into Master Flare and use its effect to copy Venus
- Venus/Master Flare summon the 3 Shine Balls, use Plauge in grave to put a card on top of Deck to revive
- Use Plague and a Shine Ball for Arc Light
- Use remaining 2 Shine Balls into Masquerena to summon an Avramax on your/opponent's turn or a Knightmare Unicorn if needed
Diviner of the Herald and random card:
- Summon Diviner, send Trias
- Trias effect to revive by tributing Diviner
- Diviner effect to summon Buten from Deck
- Buten and Trias summon Master Flare that'll copy Venus
- Use Master Flare with Venus effect to summon 3 Shine Balls
- Buten effect in grave to turn a Shine Ball into a Tuner, use 2 Shine Balls, including the new Tuner for Halq
- Halq summon Plague, use Plauge and the Shine Ball for Arc Light
The combos could probably vary and be improved on with certain cards in hand or whatever route you wish to take. Pot of Avarice is nice to recover Shine Balls to continue making plays as you desire.