This deck is a funny idea that hasn't quite landed on a viable build yet. Tindangles love to be in the GY, but are slow to send themselves to the GY. Tearlaments can fill up the GY very quickly, so they seem like a nice match (please ignore the Tears missing timing off of Jhrelth)! This isn't a list where I'm trying to make a strong Tearlament buiild, but rather an attempt at making Tindanlges pop off in a deck that supports them!
The basic gameplan is turn one: do all of your Tear combos and setup while filling the GY with Tindangles, getting a few summons off of Dholes. Turn Two: flip up your set tindangles and prep the board for you to link into Cerb or make more fusion mons. I don't really know what I want the deck to do beyond this, but I'm posting this thought experiment here in case somebody with more Tindangle or Tearlament know-how can help me to improve upon these foundations. Thanks, and have a good day!