This is the Normal/Rare deck that I was able to have more creativity to improve it, with that I use
engines that work like Vendread's and I use
discard cards a lot because two of the main starters:
Vampire Familiar and
Vampire Retainer need to be in the gy to use its effects.
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Gameplay/Combos:
Starters:
Vampire's Desire /
Vampire Familiar /
Vampire Retainer /
Samurai Skull
***Be careful that the
Vampire Retainer and
Vampire Familiar need to
send a Vampire card to the GY as a cost, so if you have one of them on the field that
came back from the GY by its own effect you won't be able to use the effect of either of them in the GY using the copy on the field because they would be instantly banished and therefore
cannot pay the activation cost of the card.
A simple way to
RANK-6 in the deck is you have
Shadow Vampire and
Vampire's Desire in hand + any monster on the field because you send
Vampire Grace to the GY and Tribute Summon the
Shadow Vampire that brings
Scarlet Scourge to the field that gives Grace's Reborn and that way you have RANK-6 play.
Another way to RANK-6 is with
Scarlet Scourge reborn
Vampire Retainer that adds
Vampire's Desire for you to send a Vampire Level6 like
Vampire Grace to the GY and the
Vampire Retainer becomes Level6 and you make RANK-6 that way.
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Combo: Vampire Familiar in GY + Vampire Retainer
Vampire Familiar eff send
Vampire Retainer from Hand to GY and SS from GY
Familiar eff pay500LP Add
Shadow Vampire
NS Shadow Vampire and eff SS
Scarlet Scourge from Deck and eff pay1000LP Reborn
Vampire Retainer
Retainer eff pay500LP Add
Vampire Takeover for example
Gamestate: Shadow Vampire(Lv5) + Scarlet Scourge(Lv6) + Retainer(Lv2) + Spell/Trap Vampire
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Combo: (o-Bolan + Retainer) + Vampire Card in Hand + Scarlet Scourge
Jack-o-Bolan eff send
Vampire Retainer to GY and SS from Hand
Retainer eff send Vampire Card to GY and SS
Retainer eff pay500LP Add
Vampire's Desire
Activate Vampire's Desire and tgt Retainer to send
Vampire Familiar to gy and its become Level1
NS
Scarlet Scourge and eff pay1000LP Reborn Familiar
Familiar eff pay500LP Add
Shadow Vampire(Follow Up)
Gamestate: o-Bolan + Scarlet Scourge + Familiar /in Hand: Shadow Vampire
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Combo: (Samurai Skull + Familiar) + o-Bolan
NS
Samurai Skull and eff send
Vampire Retainer to gy
Retainer eff send
Vampire Familiar from Hand to GY to SS
Retainer eff pay500LP Add Spell/Trap Vampire
Familiar eff send Spell/Trap Vampire from Hand to GY to SS
***(Family eff pay500LP add
Vampire Grace)
Jack-o-Bolan eff send Grace to GY to SS from Hand
Gamestate: Samurai Skull + Retainer + Familiar + o-Bolan /in GY: Grace
***(If you didn't spend your Normal Summon you can add
Vampire Shadow)
NS Vampire Shadow and eff SS
Scarlet Scourge/
Vampire Duke from Deck
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Comments:
I decided to adopt a choice of Vampire Tribute Summon monsters (Level 5 and Level 6) more focused on how you
would play Vampire in Yugioh's current format where the strategy of
sending cards from the opponent's deck to the GY is not good given the amount of cards of the 3 types: Monsters, Spells and Traps that are excellent in the GY.
Of course, you can still
interact with the opponent by sending cards from their deck to the GY using
Vampire Duke and
Vampire Grace to trigger the Field Spell
Vampire Kingdom effect and
destroy a card on the field but it's not the main focus of the deck in terms of End Board.
Turn 1 usually you want to access
Shadow Vampire to be your
Normal Summon and bring another high Level Vampire like
Vampire Scarlet Scourge onto the field directly from the deck. I don't use more copies of
Shadow Vampire because it
RESTRICTS you in the Battle Phase to only be able to attack with the monster brought by Special Summon by this effect so you are harmed throughout the game by not being able to take important monsters from your opponent in the Battle Phase. Speaking of this
RESTRICTION of attacking in the Battle Phase,
Vampire Scarlet Scourge itself
restricts you to not being able to attack with the monster brought by its effect during the Battle Phase so you have to understand well the best way to use these effects to not lose chances of take monsters from opponent in Battle Phase.
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The idea behind the
Vendread Engine is that it gives you
more Grind Game options and aggressive plays because for example if you do the
Manju +
Revendread Evolution Combo you add the
Revendread Slayer and Ritual Summon it by
sending another Slayer from the deck to the GY and then use the two monsters to LINK-2
Puzzlomino, and the
Revendread Slayer will trigger eff to add another
Revendread Evolution of Follow Up for the next turn at the same time it sends the
Vendread Striges to the GY that will
come back for Special Summon in Puzzlomino's
zone and that way you manipulate its Level to XYZ Summon it together with a Vampire Monster you have on the field
or to interact with the opponent by match the level with the opponent's monster you want to
destroy with the second Puzzlomino effect. Another way to interact is to make the
Geonator Transverser in place of the Puzzlomino and in the same way as before you bring the
Vendread Striges in the zone it points and exchange its control with the opponent stealing a Boss Monster he has on the field giving in exchange a 500ATK monster.
This engine then is
interaction, enabler to XYZ Summon as mentioned before and Follow Up because you will Ritual Summon the
Revendread Slayer again on your next turn and then team up with a Level 6 Vampire monster to make one of your
RANK-6 available.
Details of this engine: After Summoning the
first Revendread Slayer you always
use it as LINK material and not as XYZ material because if you don't you can't trigger eff when it's sent to the GY because it's no longer considered Ritual Summoned Card.
The second detail of this engine is that the
Revendread Slayer will be
destroyed in the End Phase of the opponent's turn and that's why it's better to use it as a LINK or XYZ material on your own turn to avoid losing card advantage.
The third detail is that sending the
Revendread Slayer from your
hand to the GY is free as you can Ritual Summon it in the GY so it's easy to
pay the cost of cards like
Jack-o-Bolan and
Performapal PupperUp.
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Using the
Performapal PupperUp makes sense in this deck even with the
downside of paying life points because you want to send your
Vampire Familiar and
Vampire Retainer Starters to the GY if they come in the Starting Hand and also because the
Revendread Slayer can be Ritual Summoned from the GY with Ritual Spell
Revendread Evolution so you don't lose card advantage by being the best
consistency card option available. The trick for you
not to take too much damage in the resolution of the
Performapal PupperUp and not being able to
activate the effects of the Vampire monsters later is you start activating the Continuous Spell
Vampire's Domain or Field Spell
Vampire Kingdom and setting the Spell
Vampire's Desire or
Revendread Evolution and giving Normal Summon the
Manju or
Samurai Skull to
have in hand only the cards that will be discarded to the GY avoiding taking 4k or 5k damage.
Jack-o-Bolan also has the function of sending his
Vampire Familiar and
Vampire Retainer Starters to the GY and he also has the synergy of being
able to Reborn one of the Zombie monsters on the opponent's turn for you to generate field presence/Follow Up and even interaction if Reborn from
Vampire Duke while Field Spell
Vampire Kingdom is activated. This Monster Reborn effect is very useful for even you to bring the
Revendread Slayer back to the field which is a 2400ATK monster that will be difficult for the opponent to take out of the field which makes the
protection effect of RANK-6 Dragonlark Pairen alive and will still make it possible to make
more RANK-6 plays on the return turn.
Tip: Whenever you are going to use the effect of
Vampire Duke and
Vampire Grace,
never choose "Trap" because all decks in the format use Paleozoic Traps and choosing
"Monster" is also a bad choice given how many excellent cards the vast majority of decks wants to send to the GY so the best option is to
force him to send "Spells" because that's the least that will generate an advantage if his deck manages to use it.
The
RANK-6 you always want to do first in the deck is
Dragonlark Pairen because it will simply
Reborn the Vampire Familiar and
Vampire Retainer Starters during the
next two Standby Phases for you to quickly gain advantage in addition to
protecting itself from destruction by battle or card effect while a GY Special Summoned Monster is on the field making it a very difficult card to deal with.
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