if my buddies see this (since prog is on friday ( posted on tuesday nighht)).... uhhhhhh grats. here's my list.
yeah i know 2 skyscraper. crazy right?
anyway, the main idea here is Jerry beans man
OK i'm kidding a bit, but he sums up the power cards of this format which are as follows:
Earth Art- allows you to toggle between earth monsters, which is pretty dang awesome in a format where you have essentially 3+ Goblin attack forces. I'm only on 2 as it *can* be a bit of a win more card, and thus a dead draw on the backfoot.
Double Attack- also a win-more card but in this case you're winning more by normal summoning Lei Lei and getting in there for 4600. [note: it requires you to discard a higher level monster, which is why jerry beans man (lv 3) works so well.]
Gyroid- he lives through one attack (unless it's a drillroid and gyroid is in def) [1000/1000 tho]
Steamroid- essentially another 2300 attacker. [but one that jerry can get over]
[honorable mention to powerbonding steam gyroid]
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moving on to other notables.
Hero signal- pulling guys out of the deck is still very strong. if you're worried about drawing both claymen, go ahead and run some more heros in the main. =D
a Rival appears- everything is level 4. unless it's level 5.
Conscription- WARNING: YOU WILL ALWAYS GIVE YOUR OPPONENT A FREE DRAW AND THEY WILL ALWAYS TAKE YOUR MECHANICAL HOUND
Mechanical Hound - sh*t tier. garbage. don't run it. dead in your hand and it's a free conscription for your enemy.
avian- serchable off signal, level 3 (double attack+ skyscraper |_O>O_| ), also wind art-able
wind art- insane removal, and you're prolly already playing gyroid. bit bricky though. so be careful with ratios.
Rising energy - this is how anything is getting over anything else
Scorpion- crazy
CyDra - crazy
Lei Lei - crazy
Dim Wall - Crazy