Deck Introduction: Messing with Myutants

#1
OP Therarely • 3 years ago
The following is a small excerpt of deck/article.  Read Full Article

Myutants, aptly named for the deformed wall of texts on every Myutant card text, is a new archetype now available for both TCG and OCG now. Depicted as having escaped from KONAMI’s R&D department, these aberrations seek to befuddle both you and your opponent into misconstruing these effects into anything playable. But enough with the big and fancy words, I am here to beat these Alien vs Predator wannabes into you.

#2
Hozimina • 3 years ago
Love the Archetype recognition but you mistakenly made it out that each Myutant can negate, when only Beast can on spells. Arsenal has a targeted banish on monster effects and Mist draws you two cards on traps. You also skipped over Synthesis's ability to become immune to one type of card type (monster, spell, trap) as a quick effect. While I get that deck building for the Myutant's isn't exactly amazing, and that they have the competitiveness of Wetlands Beatdown, but that doesn't mean you should give false info on how the operate. If you wanted you could have expressed their abilities as "using excessive force to destroy all enemies" or "using it's magical energy to prepare for any traps" and "able to adapt and resist any advance" as ways to describe their effects.
To simplify my feelings, I felt you undersold them heavily and gave people the wrong information.
#3
RedEyesCommando • 3 years ago
My brain is just like: There's a zombie on your lawn. :D :D :D :D :D :D :D :D :D :D
#4
sleepybones • 3 years ago
the "Major Mutant Matter" isn't quite right, only Beast has a negate, Mist draws 2 and Arsenal banishes a face up card
#5
HellsHaven • 3 years ago
You missed out that Myutants can play almost perfectly under the effect of There Can Be Only One.